Speakers
We are happy to have all these wonderful people around
The humans behind the games we play — and the deals that get them made. Our conference is bringing in developers who build the worlds, and the business minds who figure out how to get them into your hands: designers, programmers, publishers, investors, the whole mix.
ArgoTuulik
Argo Tuulik is a BAFTA award winning writer who was a senior writer and worldbuilder on Disco Elysium and its universe for 20 years, and is a game director at Summer Eternal since 2025 developing RPG project Red Rooster.
Hear from them here:
Alternative Studio Organisation: An Anthology of Summer Eternal
CyrilBoehler
Cyril Boehler is a composer and music producer known for his distinctive soundtracks in film and visual media.
Hear from them here:
Herdling – The Making of a Game Soundtrack
Sebastian Riedi
Swiss Game Designer and User Experience Architect working at the intersection of player psychology, usability, and interactive storytelling. His background includes independent game development and corporate user research, focusing on translating human behavior into digital experiences.
Hear from them here:
Do players understand my game?
Melvin Frank
Melvin Frank is Co-Founder and Co-CEO of Sidekick Publishing, an indie game publisher based in Berlin-Spandau.
Hear from them here:
Swiss Publisher Sessions
Ke-renWang
Ke-ren Wang is the Digital Culture Specialist, Animation Administrator, and Executive Assistant at the Zurich Film Fund.
Hear from them here:
Game Funding in Zurich – A Brown Bag Q&A with the Zurich Film Fund
DoraKlindžić
Dora Klindžić is a physicist, writer and game developer. She worked on deep-space communications and instrumentation before joining ZA/UM and later founding Summer Eternal as studio Creative Director.
Hear from them here:
Alternative Studio Organisation: An Anthology of Summer Eternal
JonasTyroller
Indie Game Developer (ISLANDERS, Will You Snail, Thronefall), YouTuber (❓)
Hear from them here:
Quick Wins for Long Projects
Samuel Vonäsch
Conference Direction and game hub mum.
Hear from them here:
Conference Opening
RenéHabermann
Founder of Bippinbits, makers of Dome Keeper and now on PVKK.
Hear from them here:
5 + 1/2 Projects - How we start/keep/discard projects
EliasFarhan
Elias Farhan is the head of the Games Programming department at SAE Institute Genève and co-founder of indie game studio Team KwaKwa.
Hear from them here:
Beach Slap Technical Postmortem: Fast Online Multiplayer the Hard-Won Way
Everybodyand you
Everybody!
Hear from them here:
Testing Night
Conference Opening
Anti Talks Business: What do you want to know?
Michel Ziegler
Michel Ziegler is a Game Designer based in Lucerne, Switzerland. As Studio Hidden Fields released the hand-pencilled 3D Alpine Horror "Mundaun" in 2021.
DerekLieu
Derek Lieu is a game trailer director from Boston, MA who’s helped make over 200 trailers for games including: Among Us, Half-Life: Alyx, Psychonauts 2, Firewatch, Spelunky 2, The Long Dark, Noita, Dead Cells, Subnautica, Ooblets, Stray Gods, and more.
YukariHafner
I'm the lead developer of the Shirakumo Collective working in game engines, web technologies, and systems engineering.
Hear from them here:
A Crash Course in Game Development with Common Lisp
WillTodd
A computer scientist from Yorkshire, England, now living in London, England. He is one half of the duo behind Thank Goodness you're here!He enjoys an Old Fashioned, the C# Programming Language, and Leaded Petrol.
David Stark
David Stark is an indie game developer from Zurich and a co-founder of the Swiss Game Hub. He's best known for the steampunk RTS Airships: Conquer the Skies and is now working on Biomechanoid Repair Shop, a Cronenbergian job simulator.
Hear from them here:
Choosing my next game project using mockups
ArdenOsthof
Arden Osthof is a non-binary narrative and game designer based in Cologne, Germany.
Hear from them here:
From Page to Game - Setting up Narrative Pipelines
Hear from them here:
Swiss Publisher Sessions
Cecile Fléchon
Cecile Fléchon is a publishing coordinator at Focus Entertainment.
Hear from them here:
Swiss Publisher Sessions
James Carbutt
Turned his head from the wickedness of the world, and pursued the noble art of drawing little guys in felt tip pen. He lives in London, Great Britain, and is one half of the duo behind Thank Thank Goodness you're here!
AliceRuppert
Alice Ruppert is the creator of The Mane Quest and works as a freelance consultant for horse games.
Hear from them here:
Horses & Beyond Niche Communities
Baldvin Albertsson
Founder and Gamedesigner at Vitar Games and currently working on Dig In.
Hear from them here:
The "No Steam" Strategy for Steam Wishlists
MarijamDid
Marijam Didžgalvytė is a Lithuanian-Tatar games industry critic dissecting the intersection between videogames and IRL politics.
AsheFoltin
Ashe Foltin is the Co-Founder and Creative Director of Bold Beetle Games, currently working on the Physics-Platformer Dung Slinger.
Hear from them here:
Improving Player Experience by Optimizing Energy Efficiency
NiklasMikkelsen
HUMAN LABRADOR ceo at something we made, who made Toem and are now finishing up Toem 2.
Hear from them here:
Open Editor: Toem 2
JoelSchoch
Joel Schoch is a musician which composed the music for FAR: Lone Sails, FAR: Changing Tides and Herdling.
Hear from them here:
Herdling – The Making of a Game Soundtrack
BrendenGibbon
Brenden Gibbons is a Game and Narrative Designer, currently working on Lucky Punk.
Hear from them here:
Oddsparks: An Automation Post-Mortem - Making a Hardcore Genre Cosy for All
AleksandarGavrilović
Aleksandar Gavrilović is a game developer from Zagreb, most recently headed the Croatian Game Developers Association 2021-2025, and is managing Summer Eternal since 2025.
Hear from them here:
Alternative Studio Organisation: An Anthology of Summer Eternal
Jasmin Oestereicher
Jasmin Oestreicher is Co-Founder and Co-CEO of Sidekick Publishing, an indie game publisher based in Berlin.