Day 2: Develop
Friday 9.10
The second day of the conference looks more into the development side of things.
With talks, workshops and panels with a focus on the nitty gritty of making games, from networking to music creation and design problems, we will cover a variety of topics from experts sharing what they've learned over the years.
Open Editor: Toem 2
with: Niklas Mikkelsen Niklas opens up Unity and explores the guts of what Toem 2 is. A highly interactive search for how's and what's of the game.
with: Arden Osthof How do you create worlds, engross players in your stories, or even just get your words into your game? This talk will lead you through setting up your narrative pipeline and share practical advice from a decade across AAA, AA and indie.
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with: David Stark Workshop based on the process on how David Stark (Zarkonnen) used mockups of potential games to gauge traction.
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with: Brenden Gibbon A post-mortem on remixing a hardcore genre for both the core and the cosy audience.
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with: Elias Farhan Beach Slap is a fast online-multiplayer party game built in Unity that runs on hardware as old as an iPad Air 2. This postmortem walks through the real engineering decisions behind it: a deterministic MVC architecture where the same gameplay code drives local and online play, rollback netcode, input compression, and how we debugged desyncs. Honest lessons about what worked and what didn't.
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with: Aleksandar GavriloviΔ Argo Tuulik Dora KlindΕΎiΔ More info soon.
with: Reverse talks! You have a question or a topic that you struggle with? Pose it to the hivemind and get other attendees suggesting fixes afterwards. Inform listeners about the depth and nature of your problems and introduce conversation topics, and maybe feel less alone.