Day 1: Business
Thursday 8.10
A day focused on the business side of things. Community building, marketing, deal making and pitching.
With a publisher session, panels, and masterclasses, we are focusing on how we bring our game to the people, network with potential partners, and generally how to make a bigger pie for everybody to enjoy.
Conference Opening
with: Samuel VonΓ€sch Everybody and you Join the conference opening. Say hello and get ready for two days of game dev magic.
with: Alice Ruppert Many developers find themselves torn between making the games they want to make out of passion, and making the games that might sell. In this session, Alice Ruppert of The Mane Quest provides a blueprint for how to find the overlap of those two circles, based on her own experience in building communities focused on horses in games, and how those communities have been leveraged for the commercial success of several games.
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with: RenΓ© Habermann More info soon
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Do players understand my game?
with: Sebastian Riedi Even when starting out with a prototype, many game designers are anxious if their game design works. Do players understand the rules? What makes a game feel good? In this talk, Sebastian Riedi talks about adapting qualitative UX Research methods for games: A way for designers to playtest tutorials in prototypes.
with: Yukari Hafner Develop a minimal game with the Trial game engine and Common Lisp language. No prior knowledge with either is necessary, though programming experience is advantageous.
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with: Jonas Tyroller A collection of things I wished I knew about sooner to get more bang for your buck when making big games in small teams.
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with: Baldvin Albertsson More info soon.
Swiss Publisher Sessions
with: Melvin Frank Jasmin Oestereicher and More Sign up now with your upcoming project!
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with: Joel Schoch Cyril Boehler Case study and masterclass on interactive soundtracks based on the example of Herdling.
with: Ashe Foltin Join Indie Game Developer and Creative Director Ashe Foltin, Co-Founder of Bold Beetle Games and creator of Dung Slinger, for a 120-minute hands-on workshop exploring how to build more energy-efficient games that reach more players and deliver a better player experience.
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with: Everybody and you Reverse talks! You have a question or a topic that you struggle with? Pose it to the hivemind and get other attendees suggesting fixes afterwards. Inform listeners about the depth and nature of your problems and introduce conversation topics, and maybe feel less alone.
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Testing Night
with: Everybody and you The baseline of your quintessential Game Hub experience. Everybody bring their games / prototypes / early and late drafts and let's talk and play games the whole night.