Quick Wins for Long Projects
mainStage
A small collection of advice and ideas we’ve gathered over the course of our last three commercial indie game releases.
The main focus is on making smart product decisions to get as much “bang for your buck” as possible. Where can you save time and where should you deliberately not cut any corners? How can you create an impressive game with relatively little time, manpower, and resources? I don’t claim to offer any definitive truths, but I do have strong opinions and hopefully some useful inspiration for your own projects.
I look forward to seeing you there! - Jonas
With
JonasTyroller
Indie Game Developer (ISLANDERS, Will You Snail, Thronefall), YouTuber (❓)