I Don't Know If This Game Is Good
mainStage
After years of making games, I still can’t reliably tell if one is “good” while we’re building it.
Intuition, playtests, retention and wishlists all help - but each can mislead you in different ways.
In this talk, I’ll show how we deal with that uncertainty at Bippinbits, using examples from both our successful games and the ones we chose to cancel.
With
RenéHabermann
Founder of Bippinbits, makers of Dome Keeper and now on PVKK.